Used incorrectly they can be a bit of a confusing inefficient mess. Instead, they are built to get into (fairly long) range, park themselves in place and incessantly let rip with every gun on the ship. They aren't built to quickly dash around a battlefield in-and-out of combat like the Aeldari, nor kite around at long range like Chaos, nor dash in close to ram and board repeatedly like the Orks. If it's a choice between Castellens and Dhows, I'm going to want the extra seekers.If only a single word could be used to describe the Tau ships it would be "slugfest". Sure, the Dhows are good on their own but they don't really synergize with the ordinance-heavy Tau fleet. The dhow is easily the best escort in the game as it comes with 200 shield and 200 hp and decent damage. *sigh* If only you could leave those damn Wardens at home and just take the Custodian at a discount instead. If you must have a battleship, just take the Stronghold instead. It's just way too expensive points-wise and the Wardens that come with it are pretty much garbage for anything other than scouting. You can bolster this with the Earth Cast favor experimental railgun, which is an absolute beast.Īlso, don't bother actually using your custodian once you've leveled it up. Of course, this works a lot better against the AI, since it tends to just charge head-on at you and allows you to take it out piecemeal. Run augar probes on everything and autocast (or micro if you want more control on where you're aiming) them, then fire heavy seeker missiles at select targets (or just autocast) to soften the enemy up. Originally posted by VestedGamr:Still a bit of a noob here, but I've found that the Tau like to let the enemy come to them. Mantas in general are insanely powerful - get as many as you can. I've only been trying it in skirmish, but so far it's pretty effective.
![battle fleet gothic tau battle fleet gothic tau](https://images.saymedia-content.com/.image/ar_3:2%2Cc_limit%2Ccs_srgb%2Cq_auto:good%2Cw_1400/MTc0NDU3NzYyMTk3NDE1NTU4/battlefleet-gothic-armada-ii-tau-protector-light-cruisers-advanced-ship-guide.png)
So, if you get a few good boarding actions off with your standard boarding broadside it means the manta waves just get more and more powerful as the battle progresses. The only caveat I've had so far is that the boarding action from your ordnance waves doesn't seem to trigger the stacking buff from the Fire Caste favour, but unless I'm mistaken it does benefit from it. it's pretty ridiculous how ships just instantly die the moment your mantas arrive.
![battle fleet gothic tau battle fleet gothic tau](https://i.ytimg.com/vi/LCPceAZQJZw/maxresdefault.jpg)
#Battle fleet gothic tau upgrade
You really need all the crew points and upgrade slots to make it work, but when your base Troop Value is as high as space marines and you deduct 5 from the enemy value and make a boarding action each Manta wave. I've been experimenting with a Mont'Ka/Fire Caste boarding strategy now that I've got a few level 10 ships and it seems to be working surprisingly well. Mass Earth Caste favour is the way to go while leveling your fleet line enough shots up and you'll just delete a light cruiser immediately. i like the Earth one, the extra upgrade slot is always welcome and the "experimental railgun" hit very hard (90 damage, ignore shield and armor).īut definitely the key is spoting the enemy and get the most of the "alpha strike", and spam missiles (near 25 seconds cooldown with crew upgrades) The escorts ships are doomed againts the massive amount of small turrets, and the big ships normaly have loss their engines at that point thanks to the boarding bombers an the missile/torpedos.įor favors. but with more that 12 turets per ship, the damage for being close to your fleet is a lot). The turrets upgrades sound like and interesting route, you can increase the turret range by 3k, another upgrade cause your turrets to also damage enemy ships that are in range (is not a huge amount. the upgrade that add a boarding action to the bombers also do a lot of damage. No idea of multiplayer, but so far the probe skill for spotting enemies early have helped me a lot to increase the damage of the missile/torpedo that chase the enemies (they do a lot of damage and have low cooldown).